Civilization VI: Gathering Storm Cheats
Civilization VI: Gathering Storm
Cheat Codes:
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Submitted by: David K.
-=Reveal the Entire Map=-
Use a text editor to edit the “Config.ini” file in your Steam Apps folder
or the “DocumentsMy GamesSid Meier’s Civilization 6” directory.
* Find the “DebugPanel = 0” line and change it to “DebugPanel = 1”.
* Save and close the “Config.ini” file.
* While playing the game, press ~ to display the debug panel.
* Select “Reveal All” to reveal the entire map.
* There are also other debug options you can enable.
Now you can easily access Debug Console in Civilization VI in-game. In
order to activate it you just need to PRESS TILDE “~”. It will open a
Debug Window, from there select “Reveal All” option.
Tips & Tricks:
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-Keep moving at all times. If you don’t understand what’s around you then
you can’t possibly begin to make intelligent decisions about how to act
in unison with, and react to, the world around you. You start each game
with a warrior unit, which you should use to uncover the map while you
wait for your first scout to be trained.
As soon as your first city is founded it’s getting that scout into play
that should be top of your agenda, so make sure to select one as your
first construction choice. Once ready it makes sense to keep your scout
exploring forever – or at least keep them going until they die at the
hand of a barbarian or enemy. Start with getting to know the area around
your city first so that you can be sure you’re taking advantage of your
nearby natural resources, and then set off to navigate the globe.
-City-states can be valuable allies. Early on, the first non-barbarians
you are likely to encounter are AI-driven city-states. You can be the
neighborhood bully and take them by force. Or, if you are looking for a
peaceful relationship, you can build trade routes, send emissaries, and
foster a relationship.
Every envoy you send contributes to city-state specific bonuses. This
helps you target which are most important to your victory condition.
More importantly, if you’ve got the most influence, you can temporarily
command the city-state’s military forces. If you find yourself in a bind,
this can be a good way to discourage enemies from stepping over your border.
-Build More Cities. You might feel like you can rule the world with just
one mega-city, right? You would not have to deal with handling multiple
cities especially during times such as bankruptcy or war, you wouldn’t
have to spend time putting resources into the new cities, etc etc.
However, it is advised to build at least two more cities besides the
Capital that you start out with. The reason for this is handling multiple
cities is not very difficult. If you keep your cities close together and
not too spread out, you can almost have a string of cities that feel like
a single, large city. As for the resources, new cities don’t take up that
many resources and they also allow you to trade between your own cities
once you have multiples, giving back resources that you would have spent
on creating the cities. If you are going for a Domination Victory, they
allow you to spread your ruling territory and also give your Capital an
extra layer of defense during times of war. There’s very little downsides
to building cities and many upsides to doing so.
-Make food production an early priority. Your civilisation needs food
to stay healthy and encourage growth, so making the provision of it the
focus of your early research and building efforts make sense. Plus, if
you can establish a strong food production foundation early on then
you’ll reap the rewards down the line when your population grows and
sustenance needs greatly increase.
Animal Husbandry and Pottery are good early research options as they
allow you to harvest both plants and animals for food and neither take
too many turns to research. Additionally, they unlock the ability to
build the granary and pastures – both essential for large scale food
production. Which of the two you choose to unlock first will depend on
the available resources around your first city.
-Be very careful about going to war. Advising caution in war sounds
obvious, but it’s simply too important an issue to pass over. Before you
even think about attacking another civilisation you should make sure
you’re educated in who is allied with whom, what kind of military each
party has, who is leading the rich list and exactly what your long-term
strategy of success is built upon. If you’re seeking to play a warlike
game from the outset then it can pay to focus on military research early
in your campaign and attack others early before they’ve had the chance to
develop their technology and form alliances. If you’re thinking about war
having spent the previous 200 turns focused solely on science and culture
then do not, under any circumstances, start a conflict until you’ve spent
many, many subsequent turns building a military.