Darksiders 3 Cheats
Submitted by: David K.
After every 5 humans rescued and returned to the Maker’s Forge, Ulthane will reward
you with an upgrade to your Rider’s Mercy. The additional health from rescuing 15
humans is definitely a nice bonus. Simply return to Ulthane and he’ll automatically
update the relic before you access his normal weapon upgrade menu.
You’ll earn the following bonuses:
* 1 Human Rescued: Helping Hand Achievement.
* 5 Humans Rescued: +10% Souls dropped from enemies and the Five’s a Crowd Achievement.
* 10 Humans Rescued: +20% wrath gained from wrath lurchers and the Crowd Source Achievement.
* 15 Humans Rescued: +30% Health and the Community Outreach Achievement.
* 20 Humans Rescued: +10% Physical and Arcane Damage and the Humanitarian Achievement.
How to Upgrade The Enhancements?:
To improve the weapon upgrade you must go to Maker’s Forge and talk to its guardian.
Select the appropriate option and go to the Upgrade screen. On the right-hand side you
will see the type of enhancement and 4 stages of upgrades. In order to perform an
upgrade, you need to have the appropriate items. It’s worth mentioning here that when
upgrading you only need to take one path (Angel or Demonic), and at the very end you
will receive all possible bonuses anyway.
How to Unlock FPS:
Follow these simple steps to Unlock The FPS Cap.
Open the file called “GameUserSettings.ini”
Look for the line that says;
Change it to what ever FPS you want;
FrameRateLimit=144.000000. If you want it totally uncapped, just set it
Do note if you go into the FPS setting screen in the game at anytime it will be
changed back to 60 FPS and you have to edit the config file again.
Soul Harvester / Soul Reaper Achievement Easy Way:
Written by Vlad31
How to get Soul Harvester and Soul Reaper easily.
Welcome Horsemen. In this guide I want to show you how to do these achievements, because
they take a huge amount of time to be completed. With my help they’ll become a piece of
First of all, we need a large number of souls. Take your time and collect as many Lurcher
Crystals as possible, the more you have, the less time you will spend on getting these
#1. Travel to a safe Serpent Hole with all your souls (I chose The Crossroads).
Stand near Vulgrim, and proceed to the next step.
#2. Go to Options > Gameplay and select Force Respawn.
#3. Kill the Lurcher Demon to collect your souls.
#4. Repeat until you get both achievements.
All Essence Of A Chosen locations:
Search the indicated locations to find all Essence Of A Chosen items, which are required
to fully upgrade enhancements. One can be purchased from the vendor after defeating the
first six Deadly Sins. The other five drop from hidden mini-bosses.
1. Hollows, Molten Cave: Backtrack down the stairs and cross the lowered shortcut bridge.
Proceed up the stairs to the left, then go left again to reach a hidden door. Use the
crawlspace to reach a switch to open the secret door. Enter the secret door and defeat
the mini-boss inside to get an Essence Of A Chosen.
2. Haven, West End: Enter the parking garage, and use Stasis Hollow to climb the elevator
shaft. At the top, use Force Hollow to roll across the gap. Defeat the mini-boss inside
to get an Essence Of A Chosen.
3. Bonelands, Cargo Ship: Use Storm Hollow to cross the acid lake. Knock down the squid-
platform, and move it left to reach the rooftop. Enter the building to find a mini-boss.
Defeat it to get an Essence Of A Chosen.
4. The Depths, Forgotten Lake: Enter the water, and sink to the lower left doorway. In
this interior, press the switches to open the gate. Go inside and float up. Once you
emerge, use Force Hollow to climb the crystal wall. Defeat the mini-boss in the arena
to get an Essence Of A Chosen.
5. Scar: Ride the moving hanging platforms, then jump onto the balcony on the left and
drop into the arena. Defeat the mini-boss in the arena to get an Essence Of A Chosen.
Progress through Darksiders 3 to eventually encounter the Lord Of The Hollows. This
character will give you one final gift, but only if you visit him very late in the game.
Then, complete the following tasks:
1.Go to the Scar and find a gust of wind. Use Hollow power to ride up and follow this new
passage to find the demon Abraxas. When you speak with Abraxas, you can choose to betray
the Lord Of Hollows or kill Abraxas. Choose to kill Abraxas to initiate an optional
boss fight. Collect the Soul Of Abraxas after defeating the boss.
2.Return to the Lord Of The Hollows. You can fast travel to the Lord Of The Hollows Chamber
from any Serpent Hole. Once you return, you will have the option to “Spare the Lord Of
The Hollows” or “Kill the Lord Of The Hollows”. Choose to “Spare the Lord Of The Hollows”
to unlock the best ending and get the “A Parting Gift” achievement.
Shaman’s Craft Beginner’s Guide:
Written by PDV
For the very specific circumstance where you started the Shaman’s Craft quest just a
little late, after finishing the dungeons it ‘normally’ hits.
-=Blue Text Means Quest=-
You may have been an idiot, like me, and assumed that colored dialogue options represented
‘repeat past conversation’ or something. Bad news: actually that meant this was a quest.
If you made this mistake for Shaman’s Craft, I will explain how to finish this quest
If you instead waited for the late-game to start this, I hear you can do it in the Crucible
pretty quickly, which will also provide you with phat lootz. But I’m going to assume you
didn’t, and are still in the Forge Lands with the Makers.
-=So, here’s the list of quest goals=-
* Track down Karn and speak with him
* Harvest some Stalker’s Bone from a Stalker
* Return to Karn and ask about Mordant Dew
* Harvest some Mordant Dew from a Stinger
* Return to Karn and ask him about Carven Stone
* Harvest Carven Stone from a Construct Sentinel
* Return to Muria with the materials
* Return to Tri-Stone and speak with Muria.
Karn moves around as you complete the first three dungeons, and you need to talk to
him several times.
You will first see him at the gate to the Cauldron; after you complete it, he moves to
Stonefather’s Vale, and opens the way to the Shadow Gorge. When you finish the Drenchfort
at the other end of the gorge, he moves to the gate to the Lost Temple. After you finish
that, he joins the smiths in the Maker’s Forge, and stays there.
Fortunately, you can fast travel to talk to him, relatively quickly regardless of where he
is at the moment, unless you haven’t been to his current location yet. But if that’s true,
good news! You’re back on the expected track of the side quest and it will be straightforward
to complete it in line with the main quest.
I’ll assume that you started this quest after the Lost Temple, because that’s what I did
and it’s the most inconvenient time to do it. You’ll be bouncing back and forth to the Forge
-=Stalkers, Stingers, and Sentinels=-
Stalkers: There’s a Stalker in the Cauldron, which is the intended target. If you already
cleared it, though, it won’t get restocked on later visits. If you still need a bone, visit
the Fjord; trios of monsters, each with a Stalker and two Prowlers, respawn every time you
visit. Alternately, there’s a Savage Stalker in the Shattered Forge, which is an optional
dungeon cleared for another sidequest, The Hammer’s Forge, which you might also be
completing. I can’t conclusively verify that this counts for Shaman’s Craft, though, I
did it in the Fjord, which is right next door to the Shattered Forge anyway.
Stingers: There are tons of nests of these pests in the Drenchfort. There’s a variant common
in the Foundry, too, which probably counts. But if you’ve already cleared Drenchfort, probably
the best path to wrap this quest up promptly is in the overworld; look between the Fjord and
the Shadow Gorge, where there is a respawning Stinger Hive. Unsurprisingly, this creates
Stingers. If you need clarification, see here:
Construct Sentinels: These evil floating masks are faced repeatedly in the Lost Temple,
where they heal and resurrect your other Construct enemies. Like the Stalkers, they have a
presence in the Shattered Forge, this one not even a variant; the last fight of the dungeon
has a Sentinel (just one), which works out even if you needed the Savage Stalkers for step
1. There aren’t any Stingers present in here, so you’ll need to find some of those when you
pop out to talk to Karn, before you talk to Karn again and come back to finish off the dungeon
and the Sentinel. If you’ve already finished the Forge, I’m not actually sure where you can
find them again. Will update when I run into them, or a variant, later.
-=The Easy Part=-
Now head back to Shaman Muria. She never moves much, so she’s right where she was. Probably
for the best; with that blindfold of hers, she’d fall down the stairs. Makers are pretty
tough, but that would be embarrassing. In any case, hand over the goods and you’ll get a
fancy talisman that lets your secondary weapons generate Chaos Reaper Energy. You’re done.