Deep Rock Galactic Cheats
Deep Rock Galactic
Submitted by: David K.
General Tips For Any Class:
*Inspect the starting room well.
*Toss those flares (they re-spawn quickly).
*If you are the 4th player to join, pick the class the team is missing.
*Pay attention to the number of flares on the ground and the color
(says a lot about who’s been there and for how long).
*Pickaxes DO NOT deal friendly fire.
*Tag Red Sugar as you see it if your teammates are wounded
(a friendly subliminal reminder).
*You can “grab” ledges. Tap your jump button. You can also press and hold jump.
*Don’t leave your scout behind while he/she gathers materials.
*Any number of Dwarves can join in on a press and hold action
(2 Dwarves can resuscitate a fallen player faster than one).
*ANY Dwarf on the team can build the engie’s turrets
(though some might not want you to).
*Look for the M.U.L.E before making it get up and move 3 feet.
*Use your lazer pointer regularly
(you might be the only one to see that resource the whole game).
*Tap your lazer pointer regularly to keep track of the team’s position.
*Use your “shout” when you want the team’s attention.
*Check with your team before ordering a supply drop!
*Turning off headlamp can make it easier to see the glow of, jadiz,
eggs and so on.
*Bugs fear explosions.
Advanced Tips For Any Class:
*Use the bugs’ fear of explosions against them.
*Anticipate friendly movement (walk behind, not in front).
*LISTEN to your teammates. The Dwarves have many voice prompts and unique
sound effects. Example: If the engie hears the scout shout “Lights up!”,
the engie should be checking the lit area for difficult to reach materials
*Environmental hazards — electric crystals, slime, and so on — affect the
*Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for
*Know when to use the terrain scanner.
*Kiting Praetorians 180 degrees is powerful and requires no ammo.
Scout Class Tips & Tricks:
*During extraction (when the drop pod has been called), use your grapple to go
a little ahead of your team to try and show them which way to go or alert of
dangers. Use your flaregun and place markers (control+left click) on the right
paths, like a hard to spot tunnel dug by a driller which leads onwards. A wrong
turn can quickly get everyone cornered and killed. Just be mindful not to stray
too far from them however, you’ll need a lot of situational awareness.
*Also during extraction, your inhibitor grenade can be dropped at your feet to
stop any swarms from following your team.
*The Scout and Engineer has a symbionic relationship, he places a platform under
an ore vein, and the Scout grapples onto it for instant access. Both players of
these classes should always be aware of this strategy. If either class marks a
vein, look at it. They may want a platform or a Scout to go on it.
*Using the Inhibitor grenade together with a Driller’s flamethrower will make
very short work of enemies.
*When using the flaregun try to place the flare as centered in the chamber as
possible, like on the large crystals if they’re present. Just remember it has
*Use the grapple as a movement extension. Dodge enemies and explore difficult
terrain. Just be mindful to grapple above something to land on else you will
fall and may take damage. Should you mess up you can always grapple back.
*The grapple allows you to quickly reach downed teammates and get them back up
*Nitra often spawns quite protruded from the rockface, meaning it becomes it’s
own platform to stand on.
Engineer Class Tips & Tricks:
*When placing platforms on vertical veins for Scouts to use, try to have it land
between the bottom and middle of the vein. That way the Scout can reach higher
and still be able to mine the bottom, speeding up the mining.
*Don’t waste your platforms, you don’t have many. If you can dig instead of
making a wonky staircase, do that. Unless you’re extracting, then there’s no
need to hold on to the platforms.
*When you’re told a swarm is coming, place the turrets in an open area if
possible as it gives everyone more space to maneuver. It can still be viable
to use tunnels as chokepoints but your team would often have to be more
experienced. Remember that dead Praetorians release a cloud of damaging
gas, wouldn’t want a tunnel filled with it.
Gunner Class Tips & Tricks:
*When placing satchel charges, check so there aren’t any teammates next to them.
This is the most common form of friendly fire. The same should be said to anyone
else, if you hear someone say they’re placing explosives, get out of the way.
*Think before placing ziplines. Is there another way? Is it a better option like
digging? See what your driller does if there is one, maybe he’s going to create
a tunnel instead. If it’s just a short gap that’s too far to jump, perhaps an
Engineer will bridge it.
*Try to keep atleast one zipline for when you extract, they often become very
important and can make or break a mission.
Driller Class Tips & Tricks:
*During extraction it can be a very viable option to drill your way to the drop
pod if the proper way can’t be found. Usually at around 80 meters give or take
is when you should consider doing it, but make sure your team knows about it as
they would want to cover you.
*Don’t use the flamethrower nonstop, it will drain it’s fuel in vain. You can
tell a good Driller from a bad one by how well they use the damage overtime.
Be it against swarms or Praetorians.
*When drilling you should tap your mouse button instead of holding it, this
makes it last longer before overheating.
*It’s often a good strategy to finish enemies using your pickaxe after setting
them on fire, even though the Driller’s pickaxe deals less melee damage the
fire will cover for it.
*Always consider drilling a tunnel if traversing up or down elevated areas even
if it’s not needed at the time. Your team may need to go back up in a hurry
for example and it would be nice if a path has already been made. It’s always
a good idea to image what it’s like going back, espacially when playing the
Driller. That is one of the reasons he should be played when you have some
experience with the game.
*Using the flamethrower together with a Scout’s Inhibitor grenade will make
very short work of enemies.
Barrel Ball Guide:
Written by Len Kagamine
How to be the best Barrel-Ball dwarf around.
So, you want that sweet sweet achievement? Or did you just stumble upon this guide
randomly? Welp, either way, im gonna teach you the ins and outs of our dwarves
second favorite pass-time, barrel ball!
Barrel ball is a simple game, you kick a barrel into a moving hoop.
However: There are some things some people might miss about the game.
1: The hoop will change speeds when it hits the LEFT border.
Moving right then back left is 1 cycle.
2: Red barrels appear every 5th barrel, they are worth more points
3: Scoring barrels in a row will net you x2,x3, and even x4 points.
4: Failing to score a barrel with a combo before the basket completes a “cycle”
will drop your combo.
5. The barrel bounces once upon landing, be careful, as this may throw off your aim!
The achievement spoken about in this guide is called “If only I got paid for this…”
Which tasks you with getting 3000 points within 100 kicks, so lets break that down
and give you some tips.
-=How to Do It=-
Tip 1: Every 5th barrel will net you either 15,50,100, or ?150? points. Don’t miss them;
and try to get the barrel before in.
Tip 2: The basket will only change speed when it hits the Left side. So use that to
judge when you should kick the barrel.
Tip 3: At its slowest speed, you should kick just when it starts to turn around. At
its fastest, aim slightly left and kick when it hits the middle.
Tip 4: Its virtually impossible to get 2 baskets in a row if its moving at its fastest
both times, better to lose a combo then lose a kick.
Tip 5: Keep those fractions in order, if you don’t have 1000 points by the 33rd kick,
reset. Same with 1500 and 50, as well as 2000 and 66.
Tip 6: Reset sooner rather than later, if you miss 3+ of your first 10, reset.
Same if you miss both of your first few red barrels.
Tip 7: Make sure that you reset on a red barrel; This will maintain that after your
4th kick, your next one will be red. This maximizes the amount of red barrels
you get, as your last shot will be a red barrel.
Tip 8: Only aim for when the hoop is moving left. That way you know its speed.
Tip 9: Keep your cool, don’t take your frustration out on the barrels, take it out
down in the mines.
Tip 10: When in doubt, shoot early. The hoop will move to the left, so the rim will
catch it and the momentum will push it in.
Tip 11: There’s no bonus for “swooshing” the barrel, but doing so does net you style
points to your friends.
Tip 12: Try and get all 10 of the first 10 in, this will net you a decent start.
That’s all, and good luck in the mines.
If you stay in an area for an extended period of time, flatten the terrain. The gun
works better on flat ground especially if you go for puddles. Rocks sticking our can
break your consistency a bit.
Use c4 to extend the rooms you’re in if you need to. Especially with goo bomber
special. This is a “generic” driller tip, but good to remember.
If you see a chokepoint, it’s your spot. Especially if you puddle. The direct shots
also have a small “spread”, so if you shoot a bug and others were too close they will
also get hit and now covered.
When you shoot something, it’s immidietly slowed. No questions asked. This makes it
an excellent weapon against anything that’s hard to freeze.
1 blob is enough to kill the lone grunt. The DOT will finish it off, no need to use
more ammo on them. Same applies to lootbugs.
I’ll specifically elevate armor melting again. This is a very underappriciated mod,
that is worth picking. The base damage of the DOT is enough for most bugs, you can
chose another utility. I don’t pick it on the example builds, because if you pick
that then you should push yourself to hit those exposed spots.
If you’re a scout, and the driller covered 3+ preatorians in goo, throwing in a cryo
grenade is a waste. Those will no longer be a threat, even with the base slow.
Zipline perching (when you’re up on the gunners zipline and shoot from up there) is
also useful with this weapon. Your aim becomes more accurate from up there.
Be preemptive, shoot where the bugs will be when the goo lands. When you see the
digging animation you can strike, you’ll hit them as they spawn.
I’ll only include some highlights. Basic things like Field medic and Iron will
work of course.
Dash gives us much needed mobility when jumping around our puddle.
Born ready can save us some reloads. This is usualy a bad perk, but only because we
can have a primary, a secondary, and a support tool that we don’t need to reload. But
with the pump we can easily run a kit where both the primary and the secondary can make use of it.
Friendly is useful if our charged shots hit our mates. You have to watch out, it can happen a lot.
Because the sludge pump is not a “constant stream of damage” (flamethrower, cryocannon), thorns
can help us against swarmers
Vampire is viable even without the axe (counts as meelee),
if we make use of our drills as a weapon as well.
These work, the rest is going to be your personal preference.
I repeatedly hear “use epc because the fire is good”, but the fire is not the singular
direction for this weapon.
It’s not that I don’t like the epc, I considered a lot of different EPC options. But it
always worked consistently better when I had pure burst damage in the secondary if it wasn’t
used for some form of utility. (eg: fire) Even the non-auto fire subata can deal damage more
quickly. The flamer or the cryocannon both deal damage faster than the subata, so it does not
need to step in specifically for that.
Always attack Goo bombers. You must take your revenge!
How to Fix Black Screen in Game:
Written by Pumi Tomie
Does starting Deep Rock Galactic only leads to a black screen?
Well try these fixes!
-=Some fixes you can do!=-
1. Try updating your drivers!
2. If that does not work then go to your steam library
3. Go to Deep Rock Galactic
4. Click on manage
5. Click on Properties
6. Then add under launch options, “-disablemodding” (without quotations).
7. Boot up Deep Rock Galactic and enjoy
8. Rock and Stone!
How to reduce early drop pod calls:
Written by Rex
Ever had a leaf lover or an elf join your game and b lining to the call drop
pod button as soon as possible without any communication when the secondary
objective, helmet, cargo crate or events are still undone on the level?
I have tested this 50+ games and this simple trick reduces the possibility of
an unwanted early drop pod call to under 2%
* Paint and right click and select copy or paint and press Ctrl + c the following text:
* Please ask your team if ready before calling a drop pod by entering “r” to the chat.
* When hosting a game, when someone joins.
* Press enter to open the chat.
* Ctrl + v.
* Then enter.
* Simple, Works.
Since i started playing i have always hosted my own games and about 1 in 4
games got elfed by a leaf lover. That is 25%
ROCK AND STONE!
How to Get Out of Bounds as Scout:
Written by javapengweng
This is a very simple guide on how to get out of bounds as a scout in
Deep Rock Galactic.
1.Start a hazard 1 point extraction mission as scout with a special powder
boomstick and hoverclock m1k.
2.Collect all the aquarqs and at least 80 nitra, then trigger the rocket launch,
grapple hook onto the top of the rocket, and shoot a flare straight up so you
can see when to jump off.
3.Jump off of the rocket as close to the top of the tunnel as you can and do a
power attack on the wall to make a ledge to stand on.
4.Dig into the wall a few metres and order a resupply, then back up so you don’t
5.When the supply pod arrives, top up your ammo and shotgun jump straight up
until you are in an open space.
6.Enjoy flying around and taking screenshots until the drop pod is about to leave,
and then fall/ shotgun jump towards the drop pod and use hoverclock to stop yourself
from dying of fall damage before getting into the drop pod. Or you could fall forever
and try to find karl, but this will result in a pay dock for wasting company time
and also probably dying.