Indiana Jones and the Fate of Atlantis Cheats
Indiana Jones and the Fate of Atlantis
Submitted by: big man
New York: Pick up the newspaper and hassle the doorman. Insult him until he starts a fight,
praise Madame Sophia or use the fire escape behind the crates – all methods gain access to
the theatre. Chat to the man and when you can, ask him if there is something he’d rather
be doing – give him the newspaper. Walk to the levers, push the first and third, press the
button for a show.
Win all fights:
Press [Insert] during a fight sequence.
Note: This will not work with the fat enemy in the labyrinth (only appears if you select
the Fists path) and the Nazi that is guarding Sophia.
In the inner circle of Atlantis, after leaving the canal through the bronze doorway, there
two markings near the burrowing machine (one on the inside of the machine’s housing, and
one on the outside). Look at either one first, and Indy will say, “Atlantean Graffiti.”
This is a reference to George Lucas’s 1950’s nostalgia movie American Graffiti. Look at
the other marking, and Indy will say “More Atlantean graffiti.” This is a reference to
American Graffiti’s sequel, More American Graffiti. These markings are also hints on how
to operate the machine.
Alternate ending sequence:
Free Sophia from her cell in Atlantis. Then, do not rescue her when she becomes possessed.
Azores background plate:
The background plate used for the Azores is based on a photograph of the Azores that appeared
in an issue of National Geographic.
Alternate National Archaeology magazine:
The contents of the National Archaeology magazine you get at the beginning of the game are
different between the German version of the game and all other versions. The German version
of the game shows only one picture of Indy and Sophia together. All other versions of the
game have two pictures, one of only Indy and the other only of Sophia. The one in the German
version was an early design to be used in all versions but was scrapped at the last minute;
the game was already shipped to Germany for translation before the change was made.
Press [Insert] + [Alt] during a fight sequence.
Press I at the inventory screen to toggle the display of various game statistics.
The outcome of your fortune told by Sophia just before the game branches into the
three paths depends on how you entered the theater in New York. If you talked your
way in, Sophia will recommend the Team path. If you fought your way in, Sophia will
recommend the Fists path. If you snuck in through the fire escape, Sophia will
recommend the Wits path.
On the Team path, exchange the mask to Al-Jabbar for the baseball that was signed by
Lou Gehrig. When it is in your inventory, look at it. Indy will state that the ball
is actually signed by someone named Ron Gilbert. Ron Gilbert was the co-creator of
the game engine used by the game: Script Command Utility for Maniac Mansion, or
American Graffiti references:
In the inner circle of Atlantis, after leaving the canal through the bronze doorway,
there two markings near the burrowing machine (one on the inside of the machine’s
housing, and one on the outside). Look at either one first, and Indy will say,
“Atlantean Graffiti.” This is a reference to George Lucas’s 1950’s nostalgia movie
American Graffiti. Look at the other marking, and Indy will say “More Atlantean
graffiti.” This is a reference to American Graffiti’s sequel, More American Graffiti.
These markings are also hints on how to operate the machine.
In the hotel room in Monte Carlo, when Trottier is not in the room: 1. Open the
cabinet and get the flashlight. 2. Open the fuse box and push the circuit breaker
to turn out the lights. 3. Use the flashlight. 4. Indy will make shadow puppets
on the wall.
Easy Stone Key Solution:
Submitted by: jk_bulan
There are three stone keys given in the game. You will find difficulties matching those
stone keys because it is neccessary to match those stone keys to go to next puzzle.
However there is easier way to solve that problem than trying all the possibilities.
It won’t be hard to get the first stone in the right place. All you have to do is just
to remember the placement of the first stone. When you get to the two stone key problem,
the first stone will be placed where it was before in first place. It is same for the
second and third stones.