Dailygamingtips.com
SOCIAL:
Filed under: PC games cheats

Age of Civilizations II Cheats

Age of Civilizations II

Cheat Codes:
————
Submitted by: David K.

Like an other games aoc have cheat codes. Today I will show all known cheats.
Written by Bruno Buccelati

Firstly, to enter the cheat code, you must first go to the country menu, and
in the line “Type a Message” enter “hi”.

Code Effect
——————————————————————–
addciv [tag of country] – adds civilization in selected province.
addplayer – adds new player in selected country.
army – +300 warriors.
money – +450 money.
population – adds population to selected province.
civs – shows tags of all countries.
diplomacy – +0.7 movement point.
scale + value – changes the scale of the map (values from 1-5)
fps – displays an FPS counter
war + ID1 + ID2 – start a war between 2 civilizations
peace + ID1 + ID2 – sign a peace between 2 civilizations at war
buildport – build a port in a selected province
buildfort – build a fort in a selected province
buildtower – build a tower in a selected province
civs – shows ID’s for every civilization (and TAGS)
civ – shows the ID and TAG of the selected civilization
(selected province which is part of a civilization)
province – returns information about the selected province,
showids – shows the province ID’s on them provinces (Kind of
like showing an army but instead of the army it’s
the province ID)

How to Take a Loan:
——————-
Follow these simple steps:

1.Select a province.
2.Click the name of your nation above the map.
3.Scroll down on the list of things you can do for your nation until you
see “Take Loan.”

Winning Wars – Tips:
——————–
1.Surround the enemy and let them attack first. Since you are defending,
they will take more casualities than you.
2.Attack them the next turn and prevent them from having and opening to attack
your land.
3.If they get to your land or there is an opening, recruit in the province.
Though the recruits won’t be usable until the next turn, they will be
there to defend the province if attacked.
4.Rinse and repeat.

* Having allies also helps, but don’t let them take any land you want
because you will not get it back.

How to Make Your Economy Strong?:
———————————
Written by Fallout

This guide helps you build a strong economy and eventually win the game by throwing
numorous money at everything.

-=Chapter I: How to Choose a Good Starting Kingdom
One of the two ways to gain a good income is to cut your unnessary expenses (such as
the military maintanece fee) off. However, this comes as a drawback that you are now
vulunable to other civs and AI may initiate a war against you. And remember, war is
always bad, and especially if the battle goes on your land. It will drain your
treasury pretty fast and lower the economy in the warzone.

Never, never let a battle goes on your land.
End the war as fast as you can.

To overcome this, you need to pick up a good starting location.
Take 1440 scenario as an example.

Bavaria and Saxony dont seem to be a good starting kingdom. On the other hand, scotland
has a good starting position and is not surrounded by multiple kingdoms. This makes it
easy for them to deal with the several neighbors and maintain a good relationship when
you have limited diplomatic points and no army.

Then we need to consider how to boost your economy up. Your income comes in two majoy
ways: tax and production. tax is bounded to your population in that province and the
production is connected to the economy points and maybe development level. At the
beginning, when you have limited cash, tax will be your major income. Thus a kingdom
with lots of ppl is great to begin with. Besides, you can build library on a high poped
province to gain large research points and boost your tech.

But you dont want to pick a super large kingdom or empire, as theres an administration
cost for each province. (plus its less chanllenging to play an already large empire
such as roman empire) A medium sized kingdom with high pop, fair economy and good
starting tech level kingdom will be great . Scotland in 1440 AD scenario and yamamoto
in 5 AD scenario are good examples.

-=Chapter II : Building a Strong Economy
The major income comes from production.

At beginning, you want to lower all your expense on both goods, taxes, investment and
military to gain a maximum possible income. and spend all your treasury to invest a
high poped and good starting economy province, like edynburg in Scotland. It will take
several turns to complete, and you will see a 10-30 income increase as it is constructing.
Once it completes, you just simply reinvest it again. During this process, you may also
want to construct the library and workshop in this province. But be aware, once your
economy points is close to your population in this province, the income increasement
per investment starts to get lower. Basically you just dont want to make it higher than
the pop in the province. Now, you can start investing on other provinces.

During this process, you may also want to construct farms and research buildings on
other provinces. The more ppl you have, the more tax and research point you will have.

Once you completed this on all of your provinces, you can start to conquer the world
even with very few provinces.

Make Your Own Ideology!:
————————
Written by solovyov.pavel.05

This was made for people that wants to change or create an ideology in Age of
Civilizations 2.

-=Adding/editing an ideology=-
* First of all you need to go to steam/steamapps/common/Age Of Civilizations 2/game folder.
* Here you can see the “Governments.json” file. You need to copy it and edit the file.
* I’d recommend you to use Notepad++ for editing this file but you can use different
text editor.

If you want create a simple ideology (not rebels or tribal) just copy and paste this
somewhere in the file.

{
Name: “Monarchy”,
Extra_Tag: “m”, The tag for ideology pictures
GOV_GROUP_ID: 0, As I think the countries with ideologies that have same group id are
more friendly to each other, but i don’t really know.

ACCEPTABLE_TAXATION: 0.25, Maximum taxation that increases happiness
MIN_GOODS: 0.15
MIN_INVESTMENTS: 0.1,
RESEARCH_COST: 1.0,
INCOME_TAXATION: 1.01,
INCOME_PRODUCTION: 1.01,

MILITARY_UPKEEP: 1.0,
ADMINISTRATION_COST: 1.02,
ADMINISTRATION_COST_DISTANCE: 1.0,
ADMINISTRATION_COST_CAPITAL: 0.4,

COST_OF_MOVE: 8,
COST_OF_MOVE_TO_THE_SAME_PROV: 4,
COST_OF_MOVE_OWN_PROV: 2,
COST_OF_RECRUIT: 18,
COST_OF_DISBAND: 16,
COST_OF_PLUNDER: 8,

DEFENSE_BONUS: 4,

CAN_BECOME_CIVILIZED: -1,Nobody has 1 except the rebels.
CIVILIZE_TECH_LEVEL: 2.0f, Everybody except Tribal has 2.0f.
AVAILABLE_SINCE_AGE_ID: 0, Since which age the ideology will be available to choose

REVOLUTIONARY: false, Only rebels are revolutionary for now. If you want your ideology
to be revolutionary just type ‘true’ instead of ‘false’

AI_TYPE: “DEFAULT”,

R: 255, The RGB color of your ideology. (Used in ideology map)
G: 194,
B: 36
},
Tribals have a special counter.
COST_OF_MOVE_OWN_PROV: 2,
Now, let’s edit the images.

Adding pictures for the ideology
Game calls these pictures ‘crowns’.
The game will use your Extra Tag. And if your tag is ‘q’ the file name should be:
crown_q.png
If you’re doung vassal flag it should be:
crown_x_q.png

I’d recommend you using paint net for editing these, or something else that can do png.
You just need to paint some in these folders:
Age of Civilizations 2/UI/H/crowns
Age of Civilizations 2/UI/XH/crowns
Age of Civilizations 2/UI/XXH/crowns
Age of Civilizations 2/UI/XXXH/crowns
Age of Civilizations 2/UI/XXXXH/crowns
Age of Civilizations 2/UI/icons/crowns

The end!

Click to rate this post!
[Total: 0 Average: 0]