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BioShock Cheats

BioShock

Cheat Codes:
————
Submitted by: RM

Note: v1.1 of the game is required to enable all codes. Some, but not all, codes can
be used with earlier versions. This procedure involves editing a game file; create a
backup copy of the files before proceeding. You will need to allow hidden files and
folders to be shown in order to edit this particular .ini file. Use a text editor to
edit the “User.ini” file found in the following locations:

Windows XP: C:Documents and Settings[username]Application DataBioshock
Windows Vista: C:Users[username]AppDataRoamingBioshock

Set a key binding in the User.ini file to any of the following codes (for example,
“F10=fly”). Then, press the key during game play to activate the cheat function.

Note: Any active codes are disabled when a new area loads or intermission sequence plays.

Result Code
——————————————————
God mode – god
Disable clipping – ghost
Flight mode – fly
Disable fly and ghost codes – walk
Teleport to pointer – teleport
Obtain indicated Plasmid or Tonic – exec [filename]
Fully replenishes EVE – givebioammo
Full health – givehealth
$500 – igbigbucks
Kill all enemies on level – killpawns
Slow motion – slomo
Commit suicide – suicide
Set jump height – setjumpz [number]
Set gravity; “0.0” is no gravity – setgravity [number]

Hints:
——
Submitted by: RM

Easy money:
———–
When you find any slot machine, use Incinerate Plasmid to corrupt the machine.You will
nearly always win money when you use the burnt out machine.

Save game recommendation:
————————-
After becoming a Big Daddy, make a new saved game. At this point you are near the end of
the game. If you missed something you can go to the bathysphere and explore Rapture again,
but also you are a Big Daddy now so the splicers will not harm you, security cameras will
not set off alarms, etc.

Defeating security robots:
————————–
If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a
crate or pallet. Hold it in front of you until you can find a place to hide and plan what
to do next. The item you hold up will block some attacks.

Restore hacked robot’s health:
——————————
After hacking a robot, it will begin firing at your enemies. If the robot gets hit it
will begin to lose health, catch on fire, and eventually blow up. To stop this from
happening, deactivate the robot, then reactivate it a few seconds later.
This should make the robot have full health again.

Defeating Atlas Fontaine I:
—————————
This is the final Boss and he has three different styles of attacks:. Flame Plasmid
Form, Ice Plasmid Form, and Electric Plasmid Form. The easiest way to defeat him in
the first part is to use your Ice Plasmid and freeze him. Then, switch to your
Telekinesis Plasmid. Grab an explosive tank and throw it at him. Also, if desired,
just use your telekinesis. He is very predictable if you are far away from him.
Wait for him to throw a fire ball at you then move out of the way. He will
continue to run past you. Use this chance to fire the machine gun, which does the
most damage to him. Once he goes back to his chamber to gain his life back, change
to the Flame Plasmid and get ready for some bots. Once he starts his routine of
fire and run, blast again him with the Flame Plasmid. The more you blast him, the
faster he loses life. Continue to use the machine gun while he is aflame. He will
now go back to his chamber one last time. He now has electrical powers. Keep your
Flame Plasmid ready. This time, shoot him with the Flame Plasmid and he will run
for the water. Once he jumps in the water and comes back out, hit him with it again.
Be aware that there are splicers all over as well. Also set them ablaze to get some
extra life. There are many different ways to defeat him but this seemed to be the
easiest.

Defeating Atlas Fontaine II:
—————————-
The easiest way to defeat Atlas is to make sure that you have the fully upgraded
shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while
Atlas is attacking it, use the shot gun. After you have used all four rounds
immediately cast Decoy again, reload your shotgun, then begin shooting him again.
Repeat this until you have to drain his Adam. Once again, reload your shotgun and
Plasmids before you drain his Adam. Then start over using Decoy and the shotgun.
Use Health Packs as needed and ignore any Splicers in the area, as they will be
paying attention to your Decoy just like Atlas.

Defeating Rosies:
—————–
When fighting a Rosie, use armor piercing rounds from the machine gun or pistol. For
a more effective way of killing, launch frag grenades and run out a door. The Rosie
will follow you, fire proximity mines at the door, and when it walks through it will
be damaged or destroyed.

Alternate endings:
——————
There are two different endings in the game, depending on how the Little Sisters
were treated. If more than one Little Sister was harvested, the “bad” ending will
play. If no more than one Little Sister was harvested, but the rest were rescued,
the “good” ending will play.

Star Wars reference:
——————–
Get to the point when you reach the medical pavilion and must unlock the doors.
When you pull the first switch and go to the second, pull it and Atlas will say
“Now you have stirred the Wookie cage”.

Slot machine:
————-
Save the game before you start playing. Just keep reloading the game until
you hit it.

Weapon Upgrade Station locations:
———————————
1 – In Peach Wilkins’ hideout (Neptune’s Bounty), bottom floor. As soon as you come
downstairs it is directly in front of you.
2 – On the way to Farmer’s Market in Arcadia, the station is located to the left
after you go up the first stairs coming from Tree Farm.
3 – The Winery’s basement in Farmer’s Market. There is a flooded area with one of
them attached to the wall. It is in front of you when you come down the stairs;
just keep going forward.
4 – In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then,
move right and follow the path until you see some small stairs to your right
leading up to a door. Go inside then go down into the basement. The basement
is filled with cigars and the like. The upgrade station is on the wall.
5 – Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor
(the opposite end of where you enter). Go into Sinclair Spirits (the room that
has a corpse on a sort of “altar”). In the basement of this store is the
station.
6 – In Hephaestus Core Room, go down to the bottom floor and run around (literary).
Eventually you will see it attached to the wall.
7 – In Hephaestus, Kyburz’s office. It is attached to the left wall (back turned to
the entrance) in the rear of the room.
8 – At the bottom floor of the Mercury Suites area, on the back of the center pillar.
9 – In Sander Cohen’s secret room, in the Olympus Heights’ Mercury Suites area.
10 – Go to Atlas’ Headquarters in Apollo Square (Fontaine’s Home For The Poor area).
It is located on the fourth floor. Go down the stairs in the room and look to the
right. The station will be in front of you.
11 – When you enter Point Prometheus and chase Fontaine, eventually you will end up
in a little square and Fontaine will go behind a locked Museum door. At the
opposite end of this square (from where you came) is a dead Big Daddy. Next to
it is the upgrade.
12 – In the Voice changing labs in Point Prometheus, one of the labs has it.

Quick Reloads:
————–
The following works with both the Crossbow and the Grenade Launcher. While shooting
either, you can rapidly reload by pressing the left trigger, then quickly after
pressing the right trigger. This will allow you to start shooting without having to
wait longer (several seconds) for your weapon to reload.
This is especially useful against powerful enemies like Big Daddies.

Security Drone Manipulation:
—————————-
Use a blast of the Electric Shock Plasmid to temporarily disable security drones before
you do anything else in a room. Then, run up to them within five seconds and hack them!
You can hack while the game is on virtual “pause.” You’ll have security drones on your
side for the rest of the time you are in a fight after doing this.

Big Daddy Battle:
—————–
In order to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage
Tonic. All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so that
he thinks you’re a Little Sister and protects you. Now here’s the fun part – simply find
and attack another Big Daddy and your Big Daddy will attack it to protect you.

Big Daddy Kills:
—————-
When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage
compared to regular rounds.

Big Daddy Kills II:
——————-
Once you get the Grenade Launcher and the Proximity Mines, this technique can be employed.
Find a red fuel tank (all over the place), and cover it with about 6 Proximity Mines or so.
Next, use Telekinesis to lift the massive explosive device and hurl it at a Big Daddy.
This deals massive damage, leaving you with minimal effort to finish the job. Just be
careful not to have the bomb blow up before you get there. (The launcher upgrade that
deals no damage to you is a great thing to have just in case.)

Easy kills:
———–
From the start you will have a wrench and the Electric Bolt Plasmid at your disposal. Using
these is rapid succession against most Splicers can often result in an efficient, quick kill.
First, shock the Splicer. Before the convulsion ends, switch out the wrench, aim high, and
hit the Splicer over the head. The most efficient way of eliminating the agile Spider
Splicers however is to unleash a few clips of anti-personnel ammo, preferably from the
machine gun.

Defeating: Frank Fontaine:
————————–
To defeat Frank Fontaine very fast, when you first enter the room hit him with the tool
the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed,
run up and hit him again with the tool to drain his Adam. This works a lot faster due to
him only have four or five jars of Adam to drain, and the fights are not very long
afterwards.

Defeating Peach Wilkins:
————————
When the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins,
save the game and locate the hostile turret at the end of the room when the cloud clears.
Load the game and run to it before the cloud clears, so that you can quickly freeze or
shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right
when facing the turret. There are a few barriers here to protect you from enemy fire.
However, to avoid damage by Wilkins’ grenades, keep Telekinesis as your active Plasmid.
He will avoid the turret’s fire, but as long as you stay behind the barriers by the turret
he will stay at a safe distance. This gives you time to calmly return his grenades using
Telekinesis until he dies. The turret will take out most of the Splicers.
This method makes things much easier because it eliminates the hectic “run around and
whack people with the wrench” strategy that is otherwise your only option. That turret
if not used as an ally would probably be the main cause of your death, along with the
bots triggered by the security camera. By hiding near the allied turret however, you
also hide from the camera’s view.

Reaching Fontaine’s penthouse:
——————————
The code to get to Fontaine’s penthouse is from the diary: “5744”.

Chompers Dental key:
——————–
The key to Chompers Dental in the Medical Pavilion is acquired by using Telekinesis through
the broken window to the left of the door. There should be a corpse hanging over the broken
window. The key should be grabbed with Telekinesis because it is hanging on a wall on the
other side of the window. You can get Telekinesis in an area near here. You will need to
get that first, but do not follow the arrow back to the rubble that you need to get rid
of until you explore Chompers Dental. There is a safe and other good items to be found
inside. Note that both Telekinesis and Chompers Dental are near where you find the shotgun.

Defeating Big Daddies:
———————-
Once you have obtained the crossbow and at least five Trap Bolts, it will be very easy to
take down a Big Daddy. Face a wall and stand about three feet away. Make sure it is not
something that the bolts can bounce off of, and also make sure you have a nice ten foot
long straight wall. Once you are better skilled at this technique, you can try for shorter
lengths if desired. Point straight ahead and fire out a bolt. Take about two steps to the
left or right, depending on which way the Bid Daddy is, and at your location, and fire
another. Fire all five bolts out, then shoot the Big Daddy once with anything. If done
correctly, it will run through the line of traps, taking enough health down so he can be
killed with a few shots of your weapon of choice. Note: This may not work in an open area
because Big Daddies strafe frequently. If you have the damage increase for the crossbow,
it will only take three or four bolts to kill him. Do not crouch while setting up the
traps. If the Big Daddy walks another way and gets out of sight, you may need to go back
to get him. If you do get him, you can crouch under the set traps. An easy way to trigger
bolt traps is to pick up something with Telekinesis and drag the object through it.

Unlockable: Good Ending / Bad Ending:
————————————-
There are two possible endings for BioShock that depend on how you treated little sisters
throughout the game. If you choose to “harvest” more than one little sister, you will get
the bad BioShock ending. If, however, you “harvest” no more than one little sister but
“rescue” the others, you will get the good BioShock ending.

Free Health Packs:
——————
While you can buy health packs at health stations for $10, you can get them for free by
simply smashing the machines with your wrench. After a few hits, between 1-3 health packs
should lie on the floor for you to grab, for free.

Molotov cocktails:
——————
The various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.)
scattered throughout the game, while normally used to recover health, can be turned
into Molotov cocktails similar to those used by the “Nitro Splicer” enemy. To do this,
one needs a source of flame, such as the chemical thrower, the “Incinerate!” Plasmid,
or an environmental source. Ignite the alcohol bottle, pick it up with the “Telekinesis”
Plasmid, and throw at your enemy of choice.

Easy Splicer Kills:
——————-
For easy Splicer kills, simply use Telekinesis on one to hurl its body at others in the
vicinity. This method usually results in a one-hit kill and is especially useful against
higher-level Splicers.

Tonic locations:
—————-
Medical Pavilion
1. Security Expert: On a shelf in the Twilight Fields mortuary.
2. Speedy Hacker: In the corner of Painless Dental.
3. Wrench Jockey: In Kure All, through the crawl shaft on the floor.
4. Hacker’s Delight: Activate the furnace in the Eternal Flame Crematory.
5. Static Discharge: In the Surgery Foyer next to Steinman’s lab.
6. Eve Link: Purchased at Gatherer’s Garden.
7. Armored Shell: Purchased at Gatherer’s Garden.

Neptune’s Bounty
8. Wrench Lurker: Lower Wharf, near the edge of the walkway
(after you get the camera.)
9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.
10. Medical Expert: On the lower Wharf as you enter the level.
11. Extra Nutrition: Purchased at Gatherer’s Garden.

Arcadia
12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead
Houdini Splicer that is surrounded by four Thuggish Splicers.
13. Hacking Expert: On the desk as you enter the Research Laboratories.
14. Shorten Alarms: Purchased at Gatherer’s Garden.
15. Human Inferno: Purchased at Gatherer’s Garden.

Farmer’s Market
16. Eve Link 2: To the left of the entrance near the Circus Of Value and U-Invent machine.
17. Photographers Eye: In the bunk of the bottom floor of the winery.

Fort Frolic
18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it.
19. Frozen Field: Search Matin Finnegan’s corpse.
20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near
Eve’s Garden.
21. Electric Flesh: In Cohen’s dressing room. Must complete his masterpiece, then go to
the room next to the upstairs projection booth.
22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece.
23. Hacking Expert 2: Purchased at Gatherer’s Garden.
24. Bloodlust: Must be invented in the U-Invent machine.
25. Booze Hound: Must be invented in the U-Invent machine.
26. Hacker’s Delight 2: Must be invented in the U-Invent machine.

Hephaestus:
———–
27. Frozen Field 2: On a desk in the bottom corner of the central core.
28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk.
29. Damage Research: Secret crawlspace in the back of the lower workshops.
30. Shorten Alarms 2: Geothermal core (after you deploy the bomb).

Olympus Heights:
—————-
31. Clever Inventor: On a desk in Suchong’s Apartment.
32. Electric Flesh 2: On a desk in Fontaine’s Apartment.
33. Speedy Hacker 2: Purchased at Gatherer’s Garden.
34. Wrench Lurker 2: Purchased at Gatherer’s Garden.

Apollo Square:
————–
35. Medical Expert 3: Second floor of Suchong’s clinic.
36. Focused Hacker 2: Fourth floor of the Hestia building.

Point Prometheus:
—————–
37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders.
38. Alarm Expert 2: On a filing cabinet in Point Prometheus.
39. Damage Research 2: On a desk in the second floor library.
40. Hacker’s Delight 3: Next to Rosie helmets in Failsafe Armory.
41. Human Inferno 2: Purchased at Gatherer’s Garden.

Tenenbaum Gifts:
—————-
42. Safecracker: Rescue 6 Little sisters.
43. Armored Shell 2: Rescue 15 Little sisters.
44. Prolific Inventor: Rescue 18 Little sisters.

Research Bonuses:
—————–
45. Natural Camoflage: Research level 2 Houdini Splicers.
46. Scrounger: Research level 2 Leadhead Splicers.
47. Sportboost: Research level 2 Thuggish Splicer.
48. Photographer’s Eye 2: Research level 2 Rosie.
49. Wrench Jockey 2: Research level 2 Bouncer.
50. Extra Nutrition 3: Research level 4 Spider Splicer.
51. Sportboost 2: Research level 4 Thuggish Splicer.
52. Static Discharge 2: Research level 4 Leadhead Splicer.
53. Security Expert 2 : Research level 2 Security Bot.

Defeating Rosies:
—————–
While in levels that have more than one Little Sister in them, you may see a
Rosie roaming the level alone. The following should only happen if you have
already harvested or saved at least one, but not all the Little Sisters in
that level. The lone Rosie will walk up to one of the many holes in the walls
through which the girls crawl through. It will bang on the metal and wait.
Then it will help a Little Sister jump down from the opening. The girl will
then lead the Rosie throughout the level. Therefore, when hunting these
formidable enemies, do not attack or ignore a Rosie if it walks alone (as
long as in the pause screen it says that there is still at least one Little
Sister remaining). Rather, follow it. Wait for it to summon a Little Sister
out of the wall, then attack it using whatever strategy suits you.
If you attack it when it’s alone you will not get to harvest or save any
Little Sister as a reward for killing it.

Audio Diary locations:
———————-
The following is a list of all 122 Audio Diary locations:

# Audio Diary name Speaker Location
1 New Year’s Eve Alone Diane McClintock Kashmir Bottom Floor on top of table
2 Hole in the Bathroom Wall Steve Barker Kashmir Restaurant in the “Dames” bathroom
3 Released Today Diane McClintock Medical Pavilion Foyer on the reception desk
4 Adam’s Changes Steinman Emergency Access on the desk
5 Higher Standards Steinman Medical Pavilion Foyer near entrance on wall
6 Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk
7 Limits of Imagination Steinman Medical Pavilion Foyer by Eternal Flame’s wall
8 Love for Science Tenenbaum Medical Pavilion Foyer near health station
9 Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines
10 Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs
11 Surgery’s Picasso Steinman Eternal Flame entrance near memorial
12 Enrage Trial Suchong Kure All corner of main room
13 Plasmids are the Paint Suchong Painless Dental desk in the corner
14 Useless Experiments Tenenbaum Dandy Dental floor near entrance
15 Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer’s Garden
16 Symmetry Steinman Surgery Foyer wall by debris pile
17 Aphrodite Waking Steinman Surgery desk in northern OR
18 Not What She Wanted Steinman Surgery in the corpse on table the doctor worked on
19 Gatherer’s Vulnerability Steinman Lounge on the floor by Gatherer’s Garden
20 Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk
21 Timmy H. Interrogation Sullivan Lower Wharf in the water of the interrogation room
22 Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the pipes
23 Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance
24 Masha Come Home Marista Lutz Upper Wharf floor by Little Sister
25 Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse
26 Watch Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine
27 Have My Badge Sullivan Wharfmaster’s Office on desk
28 Adam Discovery Tenenbaum Upper Wharf in crate below the wharfmaster’s office
29 Eden Leaking McDonagh Upper Wharf hallway going towards Jet Postal
30 Fontaine’s Smugglers Tenenbaum Jet Postal bench in glass tube
31 Death Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine
32 Smuggling Ring Sullivan Fighting McDonagh center bar table
33 Working Late Again Andrew Ryan Fighting McDonagh window bar table
34 Rapture Changing McDonagh Fighting McDonagh desk in basement office
35 Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled ventilation
shaft towards the Gene Bank
36 Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs
37 Saw Masha Today Marista Lutz Fighting McDonagh room #7 upstairs
38 Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe
39 Meeting With Fontaine Peach Wilkins Storage Cave ground by crates
40 Kraut Scientist Frank Fontaine Control Room Lower Floor in locked storage cave
41 Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia
42 Seeing Ghosts McDonagh Tea Garden floor left of entrance
43 Mass Producting Adam Tenenbaum Tea Garden floor near chairs
44 Big Night Out Dieter Sonnekalb Tea Garden floor near ghost bench
45 Arcadia Closed Langford Tea Garden desk near Gene Bank
46 The Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent
47 Early Tests Promising Langford Waterfall Grottos near water wheel
48 Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel
49 Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery room
50 Shouldn’t Have Come Mariska Lutz Lower Rolling Hills bench near stairs
51 The Saturnine Langford Lower Rolling Hills cave behind waterfall
52 Arcadia and Oxygen Langford Tree Farm near crate at entrance
53 What Won’t They Steal Langford Research Laboratories near entrance
54 Teaching an Old Hound Langford Research Laboratories table in second room
55 Lazarus Vector Langford Langford’s Office in Julie Langford’s body
56 Lazarus Vector Formula Langford Langford’s Office in Julie’s wall safe
57 Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer’s Market
58 Bee Enzyme Tasha Denu Farmers Market ground near pneumo tube
59 First Encounter Andrew Ryan Farmers Market near Bouncer corpse
60 Hatred Tenenbaum Farmers Market lower storage room desk
61 Desperate Times Andrew Ryan Farmers Market near freezer crawlspace
62 Pulling Together Andrew Ryan Farmers Market on meat market counter
63 Water in Wine Pierre Gobbi Farmers Market near winery sign
64 Adam Explained Tenenbaum Silverwing Apiary near entrance counter
65 Functional Children Tenenbaum Winery on the back table
66 The Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance
67 Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar
68 The Doubters Sander Cohen Cohen’s Collection downstairs table
69 Come to the Record Store Cobb Southern Mall on table outside of the restroom
70 The Wild Bunny Sander Cohen Sophia Salon in closet behind counter
71 Artist’s Feud Sullivan Cocktail Lounge above the bar safe
72 Fancy Cigarettes Albert Milonakis Le Marquis D’Epogue downstairs near corpse
73 The Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall
74 Stood Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall’s entrance
75 Guns Blazing McDonagh Robertson’s Tobaccoria table near entrance
76 Pregnancy Jasmine Jolene Eve’s Garden under bed behind stage
77 It’s All Grift Hector Rodriguez Eve’s Garden on the bar
78 Fontaine’s Army McDonagh Sir-Prize left of stairs in crate
79 Bumb Culpepper? Sullivan Pharoah’s Fortune on pool table upstairs
80 Ryan’s Stableboy Anna Culpepper Rapture Records behind entrance counter
81 Requiem for Andrew Ryan Sander Cohen Projection Booth on office table
82 Ryan Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus of
Values machine
83 Scooping the Gate Kyburz Outside Ryan’s Office near the Circus of Values machine
84 Stopping Ryan McDonagh Ryan’s Office first corpse on right
85 Going to Heat Loss Anya Andersdotter Outside Ryan’s Office forth corpse on right
86 A Man or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks
87 Fontaine’s Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway
88 Assassin Anya Andersdotter Hephaestus Core near Gatherer’s Garden
89 Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner
90 Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area
91 Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic
92 Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway
93 Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops entrance
94 Device Almost Finished Kyburz Lower Workshops office desk at bottom of the stairs
95 Great Chain Moves Slowly Andrew Ryan Kyburz’s Office desk in back of room
96 The Dream Kyburz Lower Workshops corpse in middle of room
97 Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk
98 Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs
99 The Vita Chamber Suchong Control Room desk left of entrance
100 Mind Control Test Suchong Control Room on table beneath photos
101 Baby Status Suchong Control Room on table beneath photos
102 Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar
103 Artist Woman Sullivan Culpepper’s Apartment main room’s corner table
104 Fontaine’s Homan Jukebox Suchong Suchong’s Apartment on floor in south room
105 Mind Control Antidote Suchong Suchong’s Apartment on desk next to tonic
106 Fontaine’s Breakup Paparazzi Mercury Suites near U-Invent machine on the walkway
107 Sad Saps Frank Fontaine Fontaine’s Apartment coffee table near cigars
108 What’s Happening Here? Diane McClintock Apollo Square on the ground near
Circus of Values
109 Atlas Lives Diane McClintock Apollo Square near Gatherer’s Garden
110 Protection Bond Suchong Artemis Suites Suchong’s office floor
111 Meeting Atlas Diane McClintock Hestia Chambers right of entrance
112 The Longest Con Frank Fontaine Atlas’ Headquarters on desk next of tonic
113 Today’s Raid Diane McClintock Atlas’ Headquarters in corpse near the safe
114 Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs,
search the trash can
115 Why Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage
116 Extra Munitions Suchong Plasmid Prototyping ground near RPG turret
117 Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of
room near water
118 Missing Boots Suchong Candidate Conversion Area desk in back of room
119 Protector Smell Suchong Suit Assembly machinery 2nd floor SW
120 Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room
121 Mistakes Andrew Ryan Suit Assembly near the Gene Bank
122 Cheap Son of a Bitch Suchong Suchong’s small storage area desk

Plasmid and Tonic names:
————————
Place any of the following entries in a text file and save it in the “release”
folder in the game directory. Then, refer to it with the exec code. Press the key
bound to the exec [filename]code during game play then go to a Gene Bank.

Effect Text file line
—————————————————-
Gain Armored Shell+ Tonic GEP ArmoredBodyTwo
Gain Clever Inventor Tonic GEP EfficientCrafter
Gain Damage Research+ Tonic GEP DeepResearcherTwo
Gain Electric Flesh+ Tonic GEP ElectricBodyTwo
Gain ElectroBolt++ Plasmid GEP ElectricBoltThree
Gain Frozen Field+ Tonic GEP FreezingNimbusTwo
Gain Human Inferno+ Tonic GEP SuperHeatedTwo
Gain Incinerate++ Plasmid GEP IncinerateThree
Gain Insect Swarm++ Plasmid GEP InsectSwarmPlasmidThree
Gain Natural Camouflage Tonic GEP ChameleonBlood
Gain Photographers Eye+ Tonic GEP EyeForDetailTwo
Gain Scrounger Tonic GEP ThoroughScavenger
Gain Shutdown Expert+ Tonic GEP ExtendedShutdownTwo
Gain Sport Boost+ Tonic GEP FastTwitchTwo
Gain Static Discharge+ Tonic GEP ChargedBurstsTwo
Gain Target Dummy Plasmid GEP DecoyHuman
Gain Telekinesis Plasmid GEP Telekinesis
Gain WinterBlast++ Plasmid GEP IcicleAssaultThree
Gain Wrench Jockey+ Tonic GEP MeleeMasterTwo
Gain Wrench Lurker+ Tonic GEP SneakAttackTwo

Repair Security Bots:
———————
If you happen to have hacked a damaged security bot (has a burning back, and is
almost destroyed), simply deactivate and reactivate the little abomination,
you’re bodyguard will be good as new.

Research Help:
————–
There are 7 research subject achievements, and then there’s one for filling all
research. Research is acquired by taking photos of the enemies. There are seven
organic(?) enemies, and then there are the security enemies. Although the security
don’t have their own achievements, they still count towards the PhD. Here are tips
for getting these achievements, if you need them:

1. Although you can (usually) only get a perfect picture score once on a subject,
you can continue to take photos of the same subject for another 2-4 pictures
(5 was the most I got).

2. If you don’t get all the research before the final boss (little sisters are the
hardest) you can take your Big Daddy Suit into all the other levels. Not only does
it give you an extra 25% damage resistance, none of the splicers, big daddies, or
security will attack you. This leaves you free to take photos of all the enemies
you need.

3. If you “dealt” with all the little sisters and still haven’t gotten the research
for them, you can go to the beginning of the “Proving Grounds” level. Go to the very
end of the track to the second to last “hidey Hole.” bang on it with your wrench,
then take pictures of the little girl that comes out. She will lead you for a short
ways, and then go back into the final hole. GLITCH: if you do this more than once,
the girls start to stack. I don’t know how high it goes because I only did it once,
but I think they can go into the wall. If you need to, go back to the beginning and

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