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Civilization 4 Cheats

Civilization 4

Cheat dialog:
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Submitted by: Robert-Michael

Go to the Civ4 game directory and open “Civ4Config”. Go to line:
CheatCode = 0 and change it to CheatCode = chipotle

That will enable the cheat-dialog by pressing [SHIFT]+T. From this dialog you
can alter amount of Gold and level of technology for players in the game.

HexCheat:
———
Submitted by: Haspa

Go to the Civ4 game directory and open “Civ4Config”. Go to line:
CheatCode = 0 and change it to CheatCode = chipotle

Open up a game and hit the “~”. The console will open and type in “help”. A list of
all the cheats will appear.
Heres an example of using a cheat: Player.setGold 0 100000

Cheat Codes:
————
Use a text editor to edit the “civ4config” file in the game folder. Change the
“CheatCode = 0” line to “CheatCode = chipotle”. Press ~ during game play to display
the console window. Enter one of the following codes to activate the cheat function.

Result Code
—————————————————————————————-
Display all console window codes – help
Stop music – Sound.noMusic
Reload audio scripts – Sound.reload
Stop Soundscape from playing – Sound.stopSoundScape
Play sound – AS2D, AS3D, ASSS – Sound.play string [filename]
Finds entities with black emissivity – Graphics.FindBlackPlotsAndCities
Hide attachables – Graphics.HideAttachables
Force light update on all entities – Graphics.ForceLightingUpdate
Rebuild terrain and lighting – Graphics.ReBuildTerrain
Set Hill scale – Graphics.SetHillScale [floating number]
Set Peak scale – Graphics.SetPeakScale [floating number]
Set water plane height – Graphics.setWaterHeight [floating number]
Set render depth for quad tree – Graphics.quadTreeDepth [integer]
Toggle water – Graphics.toggleWater
Display terrain – Graphics.displayTerrain bool bOn
Toggle grids – Graphics.toggleGridMode
Dump texture palette – Graphics.showTexturePalette
Set texturing – Graphics.setTextureMode bool bOn
Set wireframe – Graphics.setWireframe bool bOn
Morph the globeview count times. – Profile.morphGlobe [integer]
Rebuild city indicated number of times – Profile.rebuildCity [x coordinate],
[y coordinate], [integer]
Rebuild plot indicated number of times – Profile.rebuildPlot [x coordinate],
[y coordinate], [integer]
Dump animation information to debugging window – Profile.dumpAnimLog
Set minimum time to capture spikes; set to 0
to disable spikelock – Profile.setSpikeThreshold [milliseconds]
Dump console command history Console.History
Writes HTML documentation for the current
console commands – Console.CreateDocumentation [filename]
Clear the console – Console.Clear
Display current logging status – Log.status
Toggle logging – Log.toggle
Clear the log file – Log.clear
Erase units and cities from map – Map.empty
Fill map with units and cities for performance
testing – Map.fill
Replot Goodies – Map.generateGoodies
Replot Bonuses – Map.generateBonuses
Replot Features – Map.generateFeatures
Replot Rivers – Map.generateRivers
Erase Rivers, Features, Bonuses and Goodies – Map.eraseGameElements
Replace Rivers, Features, Bonuses and Goodie – Map.replaceGameElements
Change the active landscape info – Map.setActiveLandscapeID [landscape number]
Erase all plots – Map.erasePlots
Reload Game Text xml files – Xml.reloadGameText
Reload Civ4TerrainSettings.xml – Xml.reloadLandscapeInfo
Reload Civ4ArtDefines.xml – Xml.reloadArtDefines
Toggle output of texture loads/accesses
to debug output – Game.toggleTextureAccessInfo
Force AI to play for indicated number of turns – Game.AIPlay [integer]
Create sequences associated with the selected
unit – Game.createSelectedUnitKFs
Free sequences associated with the selected – Game.freeSelectedUnitKFs
Save WorldBuilder save description file – Game.saveWorldBuilderSave [filename]
Toggle Animation Test Tool – Game.toggleAnimationTest
Show GFC directory chooser – Game.gfcDirChooser
Show GFC file dlg window – Game.gfcfiledlg
Show GFC test popup – Game.testGFC [integer]
Show test popup – Game.testFont bool bEnable
Show the Python test popup – Game.testPythonPopup
Show test popup – Game.testPopup
Scroll to the bottom – Game.scrollBottom
Scroll to the top – Game.scrollTop
Clear the listbox below – Game.clear
Display the help popup – Game.helpScreen
Toggle debug mode – Game.toggleDebugMode
Debugging – Game.showWBPalette bool bCreate
Compute md5 checksum for directory tree – App.calcFolderChechsum [directory]
Set debugging value – App.setMooseDbg2 [integer]
Set debugging value – App.setMooseDbg1 [integer]
TGA full screen shot in .ScreenShot directory;
requires “AllowScreenShots=1” in ini. – App.takeFullScreenShot
TGA screen shot in .ScreenShot directory;
requires “AllowScreenShots=1” in ini. – App.takeScreenShot
Set maximum frame rate; 0 to disable – App.setMaxFrameRate [floating number]
Update existing value in the ini file – App.setIniFile [group key], [key], [value]
Crash game – App.crash
Return the application link time – App.getBuildTime
Test player unit iteration – Player.testUnitIter [integer]
Change players gold; 0 is active player – Player.changeGold [player number], [gold]
Set players gold; 0 is active player – Player.setGold [player number], [gold]

City editor:
————
Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.

Hint:
—–
Submitted by: michael

When playing, and after activating the Game.toggleDebugMode cheat, if you press + the
technology that you were working towards will be finished.

Carrying out multiple tasks:
—————————-
You can order your great persons to carry out multiple tasks the same way you can order
your workers by holding [Shift]. For example, you can order your great scientist to
join the city as a specialist ten times, get some techs, and finally build an academy
all that with only one scientist.

Don’t Sweat the Small Stuff:
—————————-
Hardcore strategy gamers will sometimes want to control every tiny aspect of building
up their empire. If this detail-oriented style of play does not suit you, remember to
use the game’s built-in automation. The computer can be set to handle menial tasks
like border defense or assigning labor units to deal with minor repairs, leaving you
to deal with the only the grandest, big ticket projects.

One Civilization Under God:
—————————
You can soften resistance at the edges of your domain by making sure that you and your
neighbors share the same religion. Build cities in line with nearby religions, or try
to convince other societies to adopt your chosen beliefs. The religion feature in
Civilization IV is new, and won’t affect the entire game, but it can be used as an
extra tool to shape your diplomatic efforts.

Debug mode commands:
——————–
Use the following commands after enabling the Game.toggleDebugMode code.

Result Command
——————————————————-
World editor – [Ctrl] + W
Decrease highlighted unit’s strength by 0.2 – [Shift] + [
Increase highlighted unit’s strength by 0.2 – [Shift] + ]
Increase gold by 1000 – [Ctrl] + 4
Display debug menu – [Ctrl] + D
Insert unit/city – [Ctrl] + [Shift] + Left Mouse Button
Increase highlighted city’s population by 1 – [Shift] + [Plus]
Increase highlighted city’s culture by 10 – [Ctrl] + [Plus]
Instant production completion for highlighted – [Plus]
Level up highlighted unit – [Ctrl] + [Plus]

Hint:
—–
Submitted by: Brian Sebetic
Just hit escape while playing and go to World builder. You can do a lot of damage…

Hex Cheat:
———-
Submitted by: aashka

Forget Cheat Codes…if winning is your only aim then read further

* Open civEd or civ4Ed document(which is an edit document)
* Go to Tools
* Unclick ‘Use Default Rules’
* Go to Rules/Edit/Civilizations
* Select Units in civilizations window
* Select Unit Type and Change ‘Available to’ (your civilization’s name)..do this according
to your liking,other civilizations won’t be able to produce more than warriors if you
unselect all units to just your civ
* Change a few other rules if you want…n don’t forget to save the changes made!!
* Now play any mode,you would win in even deity mode.

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