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Encased Cheats

Encased

Cheat Codes:
————
Submitted by: David K.

Console Commands:
—————–
Written by Newheart

A list of console codes for dev mode.

-=How to Cheat=-
This is a compilation of different codes that can be used for the dev console mode
compiled from game files.

To enable dev mode on steam. Right click on game, properties, launch options “–console”
On game load for English keyboards use the ` tilde key.

-=Console Codes=-
Here is a short list of console codes to spice things up a bit.

(Add easy exp)
Cheats.AddExp(1000)

(How about some more $$$)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_Combonds,1000)

(This backpack is straight from the void)
Cheats.AddItem(Data.EntityTemplates.Combat.Backpacks.TML_ARM_Backpack_Debug,1)

(Add this before you buy the skill and you’ll receive 10 additional perk points)
Data.Common.Perks.Blitz.Cost = (-10)

(Change your stats with this modifier)
Avatar.SecondaryAttributes.Encumbrance = 10

-=Entity Templates=-
Here is a long list of entities in the game for use in dev mode.

Use the following:

Cheats.AddItem
Example:

Cheats.AddItem(Data.EntityTemplates.Combat.Gloves.TML_ARM_Gloves_OrangeWing_T2Q4,1)
Entity Templates – Gloves, Jackets, & Power Armor

-=Characteristics and skills=-
Cheats.UpgradeAllCharacterSkills (value)
Cheats.AddExp (value) example: Cheats.AddExp (1000)
Cheats.DamageImmune (meaning)
Cheats.StopCombat (string)
Cheats.ChangeRadiation (value)

Cheats.AddItem (add money, weapons and ammo)
example: add money (99999):
Cheats.AddItem (Data.Miscellaneous.TML_Misc_Combonds, 99999)

-=Weapon=-
Cheats.AddItem (Data.Weapons.Tech.TML_WPN_Andromeda_2A, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_SMG_Mac_Base, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_SMG_Pine_Base, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Pistol_raider_1A, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Shotgun_KS23_1A, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_AR_Modern_2A, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_AR_Modern_1A, 1)

-=ammunition=-
Cheats.AddItem (Data.Weapons.TML_Gren_Molotov_Cocktail, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_10mm, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_556mm, 300)
Cheats.AddItem (Data.Ammunition.TML_Ammo_762mm, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_40mm, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_Round12, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_EnergyCell_Dummy, qty)
Cheats.AddItem (Data.Weapons.Heavy.TML_WPN_MachineGun_Minimi_1A, qty)

-=Perks=-
Cheats.AddPerk (Data.Perks.TheArtistOfWar)
Cheats.AddPerk (Data.Perks.Book_Study_HandToHand)

-=Items, tools=-
Cheats.AddItem (Data.Miscellaneous.TML_Misc_Battery_A, qty)
Cheats.AddItem (Data.Miscellaneous.TML_Misc_Battery_B, qty)
Cheats.AddItem (Data.Miscellaneous.TML_Misc_Battery_C, qty)
Cheats.AddItem (Data.Tools.TML_Tool_AdvancedLockpick, 10)
Cheats.AddItem (Data.Tools.TML_Tool_Electronic_Repair_Kit, 10)
Cheats.AddItem (Data.Tools.TML_Tool_Mechanic_Repair_Kit, 10)
Cheats.AddItem (Data.Tools.TML_Tool_Lockpick, 10)
Cheats.AddItem (Data.Tools.TML_Tool_Weapon_Cleaning_Kit, 10)
Cheats.AddItem (Data.Tools.TML_Tool_Hacking_Programs, 10)

-=Supplies and ammunition=-
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Canned_beans, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Noola_Noodles, 20)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Instant_Coffe, 20)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Packet_Of_Water, 20)
Cheats.AddItem (Data.EntityTemplates.Items.Books.TML_Book_HeavyArms, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Books.TML_Book_SmallArms, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Books.TML_Book_MeleeArms, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Books.TML_Book_HandToHand, qty.)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Shhow, 20)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Energon Qty)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Radforce qty)
Cheats.AddItem (Data.EntityTemplates.Items.Artifacts.TML_ART_Panacea, qty)
Cheats.AddItem (Data.EntityTemplates.Items.Artifacts.TML_ART_Triskele, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Backpack_Advanced_Backpack, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Backpack_Simple_Backpack, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Belt_Science_Belt, qty.)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Belt_Worker_Belt, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_Raider_1A, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_Raider_1A, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Pants_Raider_1A, qty)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_Raider_1A, qty)

-=Example, add a radar detector=-
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Radforce, 5)

Example, add Stimpak:
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Stimpak, 5)

Example, add a helmet:
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_FirstSettler, 1)

-=Cheat Codes for: Weapon=-
Cheats.AddItem (Data.Weapons.TML_WPN_CommunityGun, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Pistol_Raven_1A, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Pistol_Raven_2B, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Pistol_Raven_2A, 1)
Cheats.AddItem (Data.Weapons.Psi.TML_WPN_Psi_Glove_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Shiv_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Shiv_1B, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Shiv_1C, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Machete_1H_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_TechHammer_2H_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_TechHammer_2H_1B, 1)

-=starting armor=-
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Pants_WhiteWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Jacket_WhiteWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Pants_BlackWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Jacket_BlackWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Pants_SilverWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Jacket_SilverWing_Start, 1)

Perks depending on the “color” of the faction:
Cheats.AddPerk (Data.Perks.BlackW_StartPerk)
Cheats.AddPerk (Data.Perks.BlueW_StartPerk)
Cheats.AddPerk (Data.Perks.OrangeW_StartPerk)
Cheats.AddPerk (Data.Perks.SilverW_StartPerk)
Cheats.AddPerk (Data.Perks.WhiteW_StartPerk)

-=Weapon=-
Cheats.AddItem (Data.Weapons.Companions.TML_WPN_AR_Siroyama, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Shotgun_KS23_1B, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_Shotgun_KS23_1C, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_AR_SHAK_1A, 1)
Cheats.AddItem (Data.Weapons.Firearms.TML_WPN_SR_FRF1_A, 1)
Cheats.AddItem (Data.Weapons.Heavy.TML_WPN_MachineGun_RPD44,1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_SurgicalBlade_1H_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Bat_2H_A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Club_Raider_2H_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Wrench_Gas_1H_A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Wrench_Gas_2H_1A, 1)
Cheats.AddItem (Data.Weapons.Melee.TML_WPN_Wrench_Mechanic_1H_A, 1)
Cheats.AddItem (Data.Weapons.Tech.TML_WPN_Andromeda_1A, 1)
Cheats.AddItem (Data.Weapons.Tech.TML_WPN_Nailgun_Base, 1)

-=Ammunition=-
Cheats.AddItem (Data.Ammunition.TML_Ammo_GasCylinder_Dummy, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_Round12AP, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_Round44, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_Round44AP, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_Round44FMJ, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_Round44JHP, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_556mmAP, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_762mmAP, qty)
Cheats.AddItem (Data.Ammunition.TML_Ammo_9mmAP, qty)

-=Details for crafting=-
Cheats.AddItem (Data.EntityTemplates.Items.Books.TML_Book_HighTechArms, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Armor_Plate, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Blade, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Bolts, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Broken_Grass, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Broken_Scissors, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Case_12ga, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Case_44Magnum, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Case_556mm, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Case_762mm, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Case_9mm, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Cockroach_Egg, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Cockroach_Leg, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Duck_Tape, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Electrical_Items, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Fabric, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Gun_Powder, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Handgun_Bullet, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Leather_Strip, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Matches, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Nails, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Oil_Bottle, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Plastic_Garbage, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Rat_Eye, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Rat_Leg, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Rat_Tail, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Rare_Earth_Metals, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Relic_Debris, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Scissors, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Sheet_Of_Paper, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Springs, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Tin_Can, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Wiping_Rod, 1)
Cheats.AddItem (Data.EntityTemplates.Items.CraftMaterials.TML_CRAFT_Wooden_Bar, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Alcohol_Bottle, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Beer_A, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Beer_B, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Packet_Of_Water, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Sanitizer, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Boiled_Cockroach_Egg, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Boiled_Egg, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Canned_Beans, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Canned_Meat, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Egg, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Fried_Rat, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Lunch_Balance, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Onion, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Potato, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Roast_Cockroach_Legs, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Roast_Rat_Eye, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_SAM, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Warmed_Canned_Beans, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Food_Warmed_Canned_Meat, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Aeroplan, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_CigarettesWaywardExtra, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_DimeBag, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Glue_Bottle, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Mercury_Bottle, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Neocitam, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Artifacts.TML_ART_BlackPin, 1)
Cheats.AddItem (Data.EntityTemplates.Items.Artifacts.TML_ART_Dowle, 1)

-=Ammunition=-
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Belt_Soldier_Belt, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_BlackWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_BlueWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_DLC, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_OrangeWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_SilverWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Boots_WhiteWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_BlackWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_BlueWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_OrangeWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_SilverWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_WhiteWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Gloves_WW_T1L3,1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_BlackWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_BlueWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_OrangeWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_SilverWing_Start, 1)
Cheats.AddItem (Data.EntityTemplates.Items.TML_ARM_Helmet_WhiteWing_Start, 1)

Speed ??in the game Increase / Decrease:
Cheats.SpeedUpGame (2)
Cheats.SlowDownGame (2)
Do not use values: 0, 0.5, 1.5, etc. (fractional) values!

Decoding Statuses Received From Food:
————————————-
Written by Ujiv_Sandy (rus)

In the game on food (and not only), some statuses are indicated that can
be obtained by consuming it. But what is hidden behind them is not deciphered.
Here I will write down all the statuses that I met in the game.

-=Food=-
Spicy food : -2 charisma +5 biochemical protection

Hot food : +1 initiative +5 cryoprotection

Fatty food : +1 strength

Energy charge : +2 initiative +1 stored APs

Flatulence : -2 charisma -2 agility

Heartburn : -1 strength -1 body

Smell of food : -2 charisma +10 determination

Lean food : +2 attention -15 learning

Disgusting food : -2 intelligence +1 psycho +5 psi-defense

Lucky cookie : +2 fortune +15 fortitude

Crustacean candy : +3 initiative

Very salty food : +10 cryoprotection

Nausea : -25 stamina – 25 decisiveness

Fly: +1 strength -1 attention +1 charisma – intelligence
+10 stamina +10 decisiveness

On the eyebrows : +2 strength -2 attention -2 intelligence -1 agility
+2 psycho +10 stamina +10 decisiveness

Soda : -125 fatigue

Coffee : – 200 fatigue

-=Not food=-
Antiseptic : +15 Biochemical Defense

Cigarette Harm : 1 Pure Damage

-=Notes (edit)=-
* Statuses that give bonuses to psycho are NOT psychoactive and do NOT
trigger the “Psycho” perk.
* When eating food, some negative statuses
(flatulence, heartburn, nasty food, nausea) may not be received.
* If a similar status existed earlier, then receiving a new one will start
a timer equal to the duration of the new status. That is, if it was 2 hours,
then a 15 minute timer may start.
* Stronger intoxication cancels the weaker one.

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